Rabu, 26 Februari 2014

Free Download How to Write Science Fiction and Fantasy (Genre Writing)

Free Download How to Write Science Fiction and Fantasy (Genre Writing)

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How to Write Science Fiction and Fantasy (Genre Writing)

How to Write Science Fiction and Fantasy (Genre Writing)


How to Write Science Fiction and Fantasy (Genre Writing)


Free Download How to Write Science Fiction and Fantasy (Genre Writing)

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How to Write Science Fiction and Fantasy (Genre Writing)

Product details

Series: Genre Writing

Hardcover: 176 pages

Publisher: Writers Digest Books; 1st edition (July 15, 1990)

Language: English

ISBN-10: 0898794161

ISBN-13: 978-0898794168

Product Dimensions:

6.2 x 0.8 x 9.2 inches

Shipping Weight: 8 ounces (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

215 customer reviews

Amazon Best Sellers Rank:

#778,876 in Books (See Top 100 in Books)

This is a great resource book to walk you through the steps to create a great story. This needs to be read over and over again. Thanks to Brandon Sanderson for recommending this book. Grab a copy and read it and read it again. Everything from world building to magic systems and how to decide what form a space travel your worlds use. Is it Hyperspace? or is it Jump gates? How and whys of which one to use, and what the cost of magic is.

Fantastic advice and great insights into not only writing overall but specifically the challenges of Speculative Fiction. Probably the most helpful advice in the book was "end the story you started". Understanding the different story types and structures for each was key in figuring out what I have found troubling in so many books. I could never put my finger on exactly what bugged me, but seeing that so many authors start one type of story and finish a different one brought into crystal clarity a key differentiator between professional authors and would-be writers.I expect the wisdom in this book will have a profound effect on making my own writing much stronger.

Orson Scott Card's How to Write Science Fiction & Fantasy (HTWSF&F) is short and not very helpful. Of the 138 pages I would say that it had about 10 pages of useful information and that is being generous.I have really enjoyed his other books, Ender's Game, Speaker of the Dead and others, so I was disappointed with this effort and really expected a lot more.The title sells that it is going to teach the beginning writer "How to write SF & F." I don't see how this claim can be made. Of course, in the introduction, there is a disclaimer that the book will not cover writing in general but only details specific to SF & F.There is some relevant information, but it is brief and covers things such as long distance space travel, time travel, magic, back story, languages, and the MICE quotient, which all stories have a bit of - milieu, idea, character, event. All of this is presented in lists of short paragraphs. Not all that helpful.

This is an awesome little book that delves into the basics of writing speculative fiction from world building to publishing to dealing with family members who don't understand your need to write. I read one Amazon reviewer who didn't care for this book because everything in it is intuitive. Yes, most of what's in here makes perfect sense in a "Well, duh!" kind of way, but sometimes intuitive things need to be spelled out clearly. You may kind of know something at the back of your brain, but unless you can bring it to the front of your mind, it's not going to work for you. This book brings these things to the front of your mind, simply, clearly, and effectively.For example, Mr. Card writes that you should know why things are the way they are in your world. (Well duh, right?) Of course you should know why things work the way they do in your world, whether it's how spaceships manage to travel faster than light, or what the price of magic is. But the important thing is to know how all this stuff works before you really start, as opposed to making it up as you go. If you know what the rules are, then you can make your world believable. (Also, you don't have to keep going back and forth trying to find what you wrote before so that you don't contradict yourself.) What your characters do within those rules can happen spur of the moment, but the world they live in must be pretty well defined in your own mind before they start living there.The last section (The Life and Business of Writing) was the least intuitive of all, but so necessary. Getting published doens't mean quitting your day job (OK, that part was intuitive). Some of what he says is almost disheartening, but my feeling is, being prepared is better than being surprised. Knowing about the pitfalls can help you avoid them.I could go on and on about how helpful this book is, but I have a future bestseller calling to me, demanding that I plug a few holes and flesh out some of those pesky middle parts. So get this book if you like to write sci-fi or fantasy and your intuition is being a bit non-specific. It's good, plain and simple.

This book is good, but heavily weighted toward sci-fi and light on fantasy. He only mentions character and viewpoint, then refers you to another book. If you are a sci-fi writer, the technical side of his discussions will be enlightening, but not so much for fantasy or speculative writers.

While I find this book to be very helpful in structuring science fiction stories, I have to agree with the two individuals who complained about the examples given in the chapter on sex scenes. I found the examples to be poorly written. They were replete with awkward, incomplete sentences while being scant on sexual imagery. I must say that I was surprised by this initially, but when I read what Mr. Gerrold had to say about writing sex scenes, it made sense to me. He starts this particular chapter by saying that sex scenes are embarrassing to write, to read and to publish. There is no way that a writer can ever create a strong sex scene with such a poor attitude. Why even attempt them?

This must be the kindest, funniest, most no-nonsense book on craft I've ever read, and I've read a lot of good ones. It's honest and thoughtful, and promises no quick fixes while delivering a massive dose of can-do.

A good introduction to the world of writing science fiction by one of the world's premier science fiction writers. I learned several useful tidbits that I will carry with me for the rest of my time as a writer. Read it and you will find some as well.I rated this four stars only because there are other, better, writing self-help books out there, like Techniques of a Selling Writer by Dwight V Swain.This is a good supplement to any writer's craft.

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Rabu, 05 Februari 2014

Download Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards

Download Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards

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Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards

Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards


Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards


Download Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards

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Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards

From the Author

Here's are links to a Q&A with me about Scenario-Based Training from the March 23, 2012 issue of the General Aviation News.To see the article as it appears in the printed version, visit this link and turn to page 16:issuu.com/flyermedia/docs/20120323/1An unformated version is available here:generalaviationnews.com/2012/03/19/new-book-scenario-based-training/

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From the Back Cover

Watch your flight training program take off You want to learn to fly. While there's no substitute for a qualified instructor and practice in a real airplane, PC-based simulations can help you develop the skills that build confidence. When you work through this book's scenario-based exercises using either X-Plane or Microsoft Flight Simulator, you'll be better prepared for certification as a private pilot with an instrument rating. You're also going to have a lot of fun. Scenario-Based Training is an interactive, guided tour through the process of learning to think like a pilot. With this book, you can Learn from the FAA/Industry Training Standards (FITS) approach to flight training Explore official pilot handbooks and guides from top aviation training and safety experts Perfect fundamental flying skills with real-world scenarios Experience computer equipment and accessories that enhance PC-based flight simulations Find out how to install, set up, and optimize X-Plane and FSX Gain experience dealing with a wide variety of variables, including weather, terrain, airport environments, and equipment failures Practice whenever you like Attention flight instructors and virtual aviators Scenario-Based Training helps instructors include simulation in training programs, and it adds a new dimension to virtual flying for simulation enthusiasts. Go to www.wiley.com/go/flightsimulatortraining to find resources for setting up and using X-Plane and FSX, situation and flight files, official FAA pilot-training handbooks, charts to help you plan your flights, and much more. Using PC-Based Flight Simulations Based on FAA-Industry Training Standards

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Product details

Paperback: 624 pages

Publisher: Wiley; 1 edition (January 10, 2012)

Language: English

ISBN-10: 1118105028

ISBN-13: 978-1118105023

Product Dimensions:

7.4 x 1.2 x 9.3 inches

Shipping Weight: 2.3 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

39 customer reviews

Amazon Best Sellers Rank:

#299,776 in Books (See Top 100 in Books)

This is the one source that will teach you flight simulator x. Excellent pictorials. Way better than the standard lessons. My only complaint is that the print is a bit light but still readable.

A good (but slightly dated) book for anyone interested in using their home PC for flight training. I learned to fly gliders using Condor software before getting my glider rating, and have flown extensively in X-Plane while training for my Private Pilot certificate.One key consideration that I could not find mentioned in the book is that anyone using a simulator for training should always sit down to the computer with a "real plane" mindset. Doing things like taking shortcuts with procedures, or flying the simulated aircraft as if it were part of a computer game defeats the purpose of training to ingrain muscle memory and create good decision making skills. Act like it is real, and you'll feel like it's real. You can however use the sim to experience situations you would rarely if ever practice in real aircraft, such as attempting the "impossible turn" back to the runway at 400 feet AGL.The age of the book also means it omits key facts about the software it references. FSX is no longer supported and has become stagnant, while X-plane continues to improve in both fidelity and user interface. This means that for X-Plane 11 users they will have to manually enter the situation's initial conditions and not rely on the downloadable situation files. It would be nice to see a revision of this book that updates this.

Kudos to Bruce Williams for an excellent compilation! This is by far the best, most thorough written authority on today's home PC flight simulators, skillfully incorporating two of the best most popular sims (X-Plane and Microsoft FS) on two different platforms (Mac & PC). Mr. Williams masterfully covers everything you need to know --in user-friendly, informative chapters-- about training in the FAA scenario-based method using your PC.I've been flying PC sims since the original Bruce Artwick MS Flight Simulator in the early 80's, all the way through Fly! and X-Plane 10 today. This is the best book on the subject by far, and you can tell lots of work has gone into it. It's thinly reminiscent of some of the "let's pretend..." scenario books that were released in the early days of MS FS, except those were more in the realm of game guides.This book, though, is serious stuff. You can tell Mr. Williams and team has put lots of tedious work into this one. If you're looking for a How-To on operating the sims themselves, this isn't really it; this guide lets you learn technique from the FAA publications that real-world pilots do...but then has a true-to-life flying lesson awaiting you with each chapter. You'll be taught. You'll be briefed. You'll be held to FAA standard. The author's team has also filled the book chock with websites, notes and tips on how to find the best, most current online resources for your training. They've even created a partner site where you can download everything you need to make this program work best-- from charts to free FAA guide downloads and more.The only minor "cons" to this book: Mr. Williams' partner site for this book includes downloadable scenario files for your sim. For X-Plane, these only work up to "X-Plane 9"-- but X-Plane 10 is now the newest release. So if you're like me who has the most current XP version, you're stuck to reading the book only and either not using his scenarios or setting them up in X-Plane 10 yourself. Hopefully the team will create scenario files for XP10 soon. Another improvement that could be made is that too many times in the book there is repeated reference to the partner site or a particular download or app. They probably could have saved lots of paper by consolidating these references into an iconic sidebar a la some of the "Dummies" books.All in all, though, a great buy if you're serious about learning to fly, increasing proficiency, or enjoying your PC sim the way real pilots enjoy their planes.

Bruce Williams has done an impressive job creating a guide to getting real training value out of desktop flight simulator products. Unlike flying in a real aircraft, flying in front of a computer often leaves you without a sense of accomplishment. By following the steps in this book, you can gather real insight into the skills required to become a good pilot.

A great training aid again by Mr Bruce Williams. I would highly recommend this latest training program to any pilot who has access to a computer. This also applies to any "Sim Pilot only", as it helps to master required skills. This is a followup to his "MS Flight Simulator as a Training Aid", which also provided both VFR/IFR Scenario-Based Training. I have flown most of those training flights many times and still gain something to improve my skills. I have not attempted any flights from his new effort yet-still reading the manual. Will be going online to "wily.com" to review and download scenarios once completing review.R.E. Fogle

Very fine guide and extremely thorough

I knew that the situation files provided would not work for X-plane, but I did not consider that a problem. It turned out to be a problem though... very hard to set everything up manually as described in each chapter.

Nice book, very informative if you are an FSX flight simulator aficionado like me. I love it. Unfortunately it came damaged due to poor packaging.

Bruce Williams was the subject of an interview I wrote after chatting with him when he made his anual migration from Seattle to Boulder City, Nevada, wher he keeps his airplane in the winter months.His book is easy to read and is very clearly written.He is an excellent instructor of aerobatic flying.

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Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards PDF

Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards PDF

Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards PDF
Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards PDF